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Product

Jeepão

A 3D mobile off-road game with vehicle physics, terrain and preparation.

Technologies
UnityC#Offline

My contribution

I created and developed Jeepão in Unity/C#. The work covers vehicle physics, preparation, controls and terrain in an offline mobile off-road game.

How the system is organized

Unity/C# game with separate core, gameplay, infrastructure, presentation, composition, content and brand assemblies. Playing does not require a backend.

Technical structure

Technology by module.

Unity/C# game with separate core, gameplay, infrastructure, presentation, composition, content and brand assemblies. Playing does not require a backend.

01 / Existing

Game engine and physics

UnityC#

Rules, vehicle and physics.

Chassis, suspension, drivetrain, tires and surfaces form the off-road experience.

02 / Existing

Scenes, controls and experience

UnityC#3D

Scenes, controls and experience.

Cross-platform input, camera, terrain, missions and recovery are composed in the game.

03 / Existing

Local storage

C#Local save

Offline progress.

Local saves and settings are separate from game rules. The offline product has no remote database or API.

How the parts connect

Composition connects rules, infrastructure and presentation. Remote services are optional future scope.

Data and integrations

Local progress and settings. The current game does not require a backend or remote database.

Quality and operations

Unity checks, component tests and device checks. The game is ready, but has no public download link yet.

Code and repositories

Skills in this project

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